|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Milton Middleson
Rifterlings Point Blank Alliance
426
|
Posted - 2014.01.09 15:29:00 -
[1] - Quote
5000 EHP / 72 seconds = 69.44 dps required to kill an MMJU before it can be used. 25000 EHP / 32 seconds = 781.25 required to kill an MMJU before it can be used in its first iteration.
That's quite a reduction. It's enough that even an LML kiting frigate will be able to drop one of these before anyone can use it. That's quite pathetic. I'm confident that a middle ground can be found in terms of activation time between "tanking a Vexor at point blank" and "dies to Condors".
The lengthened activation time doesn't make a lot of sense either. This is a deployable with a tactical function, and sitting still for over a minute while it fires up is not going to be viable for most ships.
Consider: 10000 EHP / 32 seconds = 312.5 dps or 15000 EHP / 32 seconds = 468.75 required to kill it before it can be used. That's not some staggering amount of dps, but it's not trivial to kill off either.
One of the most interesting potential uses of the MMJU was to alter the kiter vs brawler dynamic away from something badly skewed in favor of kiters. The current iteration is basically pre-nerfed for most practical uses. |

Milton Middleson
Rifterlings Point Blank Alliance
428
|
Posted - 2014.01.09 18:42:00 -
[2] - Quote
Theon Severasse wrote: Having the low EHP is important as it means that brawls don't simply have a "get out of fight" card that they can drop at any point.
Having low EHP means it's dead on arrival and was a total waste of dev resources. Most of the people who are saying that it is fine now are being dishonest because they don't want to just come out and say that it should be nerfed into uselessness.
Frankly, the MMJU is weird and we probably should've just gotten 1MN and 10MN MJDs, but complaining that MJDs allow brawlers to escape kiters is about as sensible as complaining that tracking disruptors neutralize turret kiters.
Seriously, folks. It's a ******* stationary object with the EHP of a frigate. |

Milton Middleson
Rifterlings Point Blank Alliance
428
|
Posted - 2014.01.10 06:21:00 -
[3] - Quote
Quote:The EHP on the MMJU is pretty good with 5k that equals to ~72 DPS to kill in 70s. Think about that Fozzie had to cover 1kiting vs 1brawling T1 Frigs...But you must give the kiting ship a chance to kill the brawling ship.
This is already a match up heavily skewed in favor of kiting frigates unless the brawling frigate utterly dictates the terms of the engagement or is specifically fit to kill nano-frigates. The kiting frigate already has over a minute to kill its target. That's an eternity in a frigate duel, even for low dps fits, and if you can't manage to down your fleeing target in 72+ seconds, that seems a reasonably tradeoff for a ship that prioritizes speed and ability to disengage over firepower.
In the meantime, by balancing it around Condor v. Incursus fights, you're making the module utterly worthless for anything featuring more firepower. |

Milton Middleson
Rifterlings Point Blank Alliance
428
|
Posted - 2014.01.10 18:37:00 -
[4] - Quote
Jori McKie wrote:I'm not sure i get it? Did you read this https://forums.eveonline.com/default.aspx?g=posts&m=4092615#post4092615 ? There are many scenarios for small and medscale fights in which the MMJU still can be used but not abused aka 100% get out of jail free card. Do not forget that every time MMJUs are dropped it is additional EHP the other gang has to kill or deal with the enemy gtfo or deal with tanky ships got in too close.
MMJUs are stationary. Three nano cruisers sporting 300 dps apiece will kill it in six seconds. Their drones can probably kill it before it finishes winding up. Meanwhile, the brawling gang can't move very far from the MMJU if they intend to remain in range to use it once it is done anchoring, if by some miracle it survives. |
|
|
|